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Quick Start

  • Create a New Scene: Open Unity and create a new scene.
  • Add Prefabs: Navigate to the Prefabs folder, and drag the Server and Client prefabs into your scene. Both prefabs come pre-configured with NetworkManager and Transport components to facilitate a quicker network setup.

Configuration

  • Set Network Settings: On both the Server and Client objects, configure the host and port settings to be identical. Select the appropriate Transport type e.g. TCP or UDP based on your project's needs.
  • Create Custom Events: Develop your own network events by subclassing NetworkEvent and implementing the Serialize and Deserialize methods to manage data. Look at the example scripts for help.
  • Register Events: Create a custom EventInitializer to include your specific events. Assign your custom EventInitializer to both the server and client objects. For guidance on implementation, refer to the example scenes provided.
  • Create Custom Requests: Create network requests by subclassing NetworkRequest and implementing Serialize and Deserialize for both the request and its response. Look at the example scripts for help.
  • Register Requests: Extend RequestInitializer with your custom requests. Look at the examples for help. Assign your custom RequestInitializer to both the server and client objects.
  • Optional Authentication: For simple username/password authentication, use BasicClientAuthenticatorBehaviour and BasicServerAuthenticatorBehaviour. For more advanced or custom authentication methods, extend ClientAuthenticatorBehaviour and ServerAuthenticatorBehaviour with your own classes and implement the methods.
  • Implement Event and Request Scripts: Write scripts to handle the custom events and requests you've created, adjusting these scripts based on what your game or application needs.